UGCDATA.IO
// About

Discovery is broken. We're trying to fix our slice of it.

UEFN is a pretty wild place. There are tens of thousands of maps, a few hundred million potential players, and a discovery system that turns over in hours. A great map can disappear in a day. A mediocre one can ride a thumbnail to the top.

UGCdata.io exists because creators kept asking the same question: "Did my last update actually help?" The platform gives you a play count today and a different one tomorrow. It doesn't tell you why. We pull the numbers, store the history, and put it in a dashboard so you can answer that question yourself.

The same data turns out to be useful for two other audiences — brand teams looking for maps to sponsor (they need to know which numbers are real and which are noise), and the press (everyone wants to write the "top 10 maps of the week" story but nobody wants to do the data work).

What we believe

  • 01Data should be cheap. Free tier covers more than most paid tools — that's intentional. The internet is better when more people can see what's working.
  • 02Methodology over marketing. We publish how we calculate every number on the methodology page. If you can't replicate it, don't trust it.
  • 03Creators first. Brands pay the bills, but creators are why this market exists. Pricing reflects that.

Who's behind this

UGCdata.io is built by a small team that has been making and measuring games for a long time. We're not affiliated with Epic Games or Fortnite. All trademarks belong to their owners.

Have questions or feedback? Get in touch.